Hey there! New player here. I absolutely love the vibes of the game and how simple but deep the promises systems works for this!
I do have a suggestion though regarding Make a Promise. Rather than determining the number of progress boxes based on Complexity X Urgency, I suggest determining it by Complexity X Scale instead (Or Quality X Quantity). I found the original system kind of paradoxical in that more urgent matters took more progress boxes to fulfil which meant that they took more time to complete despite being more urgent.
But that's just a suggestion. I appreciate all the hard work that went into this thing and hope y'all have a good time!
Corrith
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A member registered Mar 26, 2022